Description
Learn how to setup the board game Riichi Mahjong quickly and concisely - This video has no distractions, just the rules. For the gameplay rules, check out this video: https://youtu.be/MEw-Mu0JyIA
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RULES:
Riichi Mahjong is a game for 4 players. The object is to have the most points at the end of the game. In each hand, the goal is to be the first player to complete a winning hand.
Tiles are divided into Suits and Honors. Within Suits: Characters, also called Man; Circles, also called Pin; and Bamboo, also called Sou. Within Honors: Winds — East, South, West, and North — and Dragons — White, Green, and Red.
Tiles are grouped into sets. A head, also called jantai, is 2 identical tiles. A Sequence, also called Chi, is 3 consecutive tiles of the same suit. A Triplet, also called Pon, is 3 identical tiles. A Quad, also called Kan, is 4 identical tiles. A standard winning hand is 4 groups plus 1 head — 14 tiles total.
A closed hand is one you build without calling another player's discard to form a meld. An open hand has one or more called melds revealed in front of you. Many yaku require a closed hand.
Each player picks a seat, which determines your seat wind for the hand. Roll dice; the highest result is East, then South, West, and North going counter-clockwise. Shuffle the tiles face-down, then each player builds a wall section 17 tiles long and 2 tiles high. Push the 4 walls together to form a square.
East rolls 2 dice and counts wall sections counter-clockwise, starting from their own, to determine which wall is broken. Then count the same number of stacks from the right end of that wall to find the break point.
Continuing counter-clockwise from East — East, South, West, North — each player draws 2 stacks of tiles at a time until everyone has 12 tiles. East then draws 2 more tiles; everyone else draws 1 more. East starts with 14 tiles, all others with 13. If you are using score sticks, each player starts with 30,000 points.
The remaining wall is the live wall — this is where you draw tiles during play. The dead wall is the 7 stacks to the right of the break — set these aside. Flip the top tile of the 3rd stack from the right end of the dead wall to reveal the initial dora indicator. The actual Dora tile is the next tile in sequence after the indicator: number tiles count up 1 through 9 and wrap back to 1; Winds go East → South → West → North → East; Dragons go White → Green → Red → White. Dora tiles add bonus han when scoring.
