Description
Learn the rules to the board game Riichi Mahjong quickly and concisely - This video has no distractions, just the rules. To learn how to set up the game, check out this video: https://youtu.be/Eh3fHL66ZyE
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RULES:
East has 14 tiles and begins by discarding 1 tile face-up to the center, starting a row of 6 tiles so all players can track what was discarded and when. Play proceeds counter-clockwise.
On your turn, draw the next tile from the live wall. Keep your drawn tile separate from your hand until you decide what to discard — this signals to other players that you are still deciding. You may then declare a Kan, Riichi, or Tsumo. If you do not win, discard 1 tile face-up to your row.
Whenever a tile is discarded, any player may call it — but only the most recently discarded tile, and never your own.
If the discarded tile completes your winning hand, declare "Ron" and reveal your full hand. The discarded tile counts as your winning tile, but you do not form a meld or discard afterward.
For Chi or Pon, announce the group you are forming, take the discarded tile, reveal the completed group — called a meld — face-up in front of you, then immediately discard 1 tile without drawing. If you called Kan, follow the Kan rules below instead. The called tile is placed sideways within the meld to show who discarded it: on the right if from the player to your right, on the left if from your left, and in the middle if from the player across. Play then continues from you in turn order.
Only the next player in turn order may call Chi. Any player may call Pon, Kan, or Ron. If multiple players call the same tile, Ron takes priority, then Pon or Kan, then Chi. If multiple players declare Ron on the same discard, only the player closest to the discarder in turn order wins.
When the live wall runs out, no more Chi, Pon, Kan, or Riichi may be declared. Ron may still be called on the final discard.
A hand is tenpai when it is 1 tile away from a valid winning hand.
To win, your hand must be a valid winning shape and have at least 1 yaku — a qualifying scoring combination. Common yaku for beginners: Riichi (closed hand in tenpai, with a riichi declaration), Menzen Tsumo (winning by self-draw with a closed hand), Tanyao (all tiles between 2 and 8 — no terminals or honors anywhere in the hand, open or closed), and Yakuhai (a triplet or quad of any Dragon always scores; a Wind triplet scores only if the wind matches your seat wind or the current round wind — East during the East round, South during the South round). Dora tiles add bonus han but are not yaku — you still need at least 1 yaku to win.
Riichi is declared when your hand is closed and in tenpai. Say "Riichi," discard a tile sideways to mark it, and pay the riichi bet — typically a 1,000-point stick. Riichi deposits stay on the table and go to the next winner. After declaring Riichi, you cannot freely change your hand. On future turns, discard the tile you draw unless it wins by Tsumo. For a first game, skip any kan after riichi. You can still win by Ron unless you are in Furiten.
Furiten means you cannot win by Ron. You are in furiten if any of your winning tiles appears in your own discard row. If you pass on a winning discard before declaring Riichi, you are temporarily in furiten until your next draw. If you pass on a winning discard after declaring Riichi, you stay in furiten for the rest of the hand. While in furiten, you may still win by Tsumo.
When you make a Kan, reveal the four matching tiles as a kan, draw a replacement tile from the dead wall, and flip a new Kan dora indicator before discarding. If the replacement tile wins your hand, declare Tsumo. Otherwise, discard a tile to end your turn.
To win by Tsumo: say "Tsumo," reveal your hand, and score — all three opponents pay. To win by Ron: say "Ron," reveal your hand, and score — only the discarder pays. If the winner declared Riichi, reveal the ura dora indicators underneath the visible dora indicators and add any matching bonus han to the final score.
When the live wall runs out with no winner, the hand ends in an exhaustive draw. Players declare whether they are in tenpai or not; tenpai players reveal their hands to confirm...
