Descripción
Hello again! I finally upgraded my PC for next gen! Hopefully more videos will come if I'm not too busy during the year that and with Killing Floor 3 finally announced I'll be ready to produce content when it arrives, I can't contain my excitement!
That being said, I'm back with another solo video featuring SWAT showcasing the G36C DLC for SWAT while playing the classic custom map well known as Favela. In this solo, I enabled Nvidia Fluids and Gibs. This feature has always intrigued me when KF2 first launched. It takes the gore and cranks it up to insane amounts resulting in some pretty cool visuals. A couple reasons why I never showed it off is because of it's poor optimization, buggy visuals and discontinued development for it. I got lucky during the recording and hadn't faced any noticeable problems. I don't plan on playing with it in any future runs anytime soon because of it's instability but I wanted to show this interesting feature in Killing Floor 2 that not many people had seen or had the pleasure of playing when it was first introduced during release.
*G36C:*
The G36C is one of SWATs best weapons for it's DPS, low recoil and armor piecing capabilities. It's become one of my favorite weapons for SWAT because of it's versatility and efficiency for trash, larges and bosses. It is well worthy of being a tier 4 and manages to compete with all weapon tiers for SWAT. Overall, it's a solid weapon choice I would highly recommend for any SWAT player.
*Favela: Created by Smiff; edited by [TWLC] NightAngel and Marsh Man*
Back in 2016, I discovered this map and played it as commando. To this day, it always stuck out to me as being a well made map with great kiting paths and holdout spots. It also plays extraordinary well with a team. What makes this map stand out is it's unique urban setting theme. It's one of kind and looks amazing. It fits KF2's grim and abandoned aesthetic perfectly. I only wish this urban theme was explored more in other official maps. There are 3 versions of this map that exist. I play the most resent that fixes most of the bugs in the original that caused zeds to get stuck and intrusive zed spawning which blocked off holding out in certain parts of the map. I also created another intro for this map and wanted to shoot more action oriented gameplay whist capturing the feel and aesthetic of Favela. Several years later, Favela still remains as one of my favorite custom maps for Killing Floor 2.
*Battering Ram [ZED Time Skill]*
In this video, I wanted showcase Battering Ram in action since it is widely unused in the meta. It preforms well in enclosed areas and is used as a spacing tool for yourself and the team. It has useful utility in intense moments and can save you in the right situations like the ones seen in the video. It's works especially well for kiting as nothing can stop you once it activates. However, despite it's utility you lose out of massive DPS which is the main reason why not many people use this skill over Rapid Assault. It can prove to be intrusive in the wrong situation that could cost you the game if you're not careful.
*Favela: Created by Smiff; edited by [TWLC] NightAngel and Marsh Man*
Original [Smiff] - https://steamcommunity.com/sharedfiles/filedetails/?id=691550469
Updated [Marsh Man] - https://steamcommunity.com/sharedfiles/filedetails/?id=1842296920&searchtext=Favela
*Controlled Difficulty - Blackout Edition: Created by Blackout* https://steamcommunity.com/sharedfiles/filedetails/?id=2050370803&searchtext=CD
Command String:
open KF-Favela-Fixed-Again?game=ControlledDifficulty_Blackout.CD_Survival?maxmonsters=24?TrashHPFakes=0?FleshpoundHPFakes=0?ScrakeHPFakes=0?FleshpoundRageSpawns=True?WaveSizeFakes=1?Gamelength=3?spawncycle=unmodded?spawnmod=?boss=random
*Wave Catalog*
0:00 Intro
1:48 Wave 1 - MP7
4:00 Wave 2 - MP5
6:58 Wave 3 - P90
10:32 Wave 4 - UMP
13:32 Wave 5 - KRISS
16:40 Wave 6 - G36C
19:55 Wave 7/10 - G36C + G18
Boss Wave - 35:55
Outro - 38:35