Description
#shorts #killingfloor2 #montage #compilation #gunslinger #youtubegaming
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A majority of these combos take advantage of the Rhinos projectiles when shot. 3 projectiles ricochet depending on the direction you fire. If all manage to hit including the first shot, your DPS can shred large zeds making for some interesting anti-gunslinger takedowns. The Fleshpound vs the Rhinos aren't the best to dispatch due to the high risk when approaching them. They function extraordinary well as trash clearers and in a pitch you can preform a takedown but it's pretty strict.
*Map Description:*
"HTC" Hyperbolic Test Chamber created by *HazardousMonkey*
HTC is by far the best testing map for Killing Floor 2 period. Featuring many great elements for testing on large zeds complete with a shooting range and aim trainer. It's one of a kind and I endorse it respectively.
*Map Link:*
https://steamcommunity.com/sharedfiles/filedetails/?id=2790622755&searchtext=
*Gunslinger Skills: Rack em' up*
I used Rack em up on the first takedown since it's the only practical set up if you were to use the Rhinos with Gunslinger's meta.
*Steady/Quickdraw* [Steady saves an extra bullet and is great for damage with projectiles but isn't necessary]
*Speedloader* [Faster reloads for takedowns and trash]
*Rack em' up* [It's most practical for the first takedown in the video]
*Skullcracker* [Give you more prep for the takedown]
*Gunslinger Skills: Bone Breaker*
All the other takedowns I used Bone Breaker for DPS.
*Steady/Quickdraw* [Steady is strongly recommended in case the some Rhino projectiles miss during a takedown]
*Speedloader* [Faster reloads for takedowns and trash]
*Bone Breaker* [It's essential for max DPS. Rack em can't pull off these takedowns due to it's low DPS when firing at the legs]
*Knock em' down* [Only useful for knockdown combos]
Song used: GYVUS - Venice
*Thanks for watching!*