Description
0:00 - Dungeon
31:55 - Shingen Takeda
This dungeon really tries to take advantage of the fact you can jump in this game by having the main section of it be going across beams high in the air while trying not to fall off fighting the ninja that are littered around them. Not fun.
Also the game plays some decent music for once at the start of the dungeon, then just has it...fade out as soon as you head down. Then it brings it back as you get close to Shingen. Just felt weird, why not have it go for the whole dungeon?
Shingen this time is in his demon form, which is more aggressive but also a bigger target so I didn't have too hard a time with this version of him either. At this point, the game starts having "forced" finishers against final area bosses but you just see it glitch out here as I swing at the air and Shingen clips through the wall behind me. Immersive! Especially when I actually beat him properly with a finisher anyways!
After this, we're sent through time yet again, this time to the Genji era.