Description
This is an in-depth look at how to make anything fun, in particular in games, education and life as a whole. The research is based on the book FLOW by Mihaly Csikszentmihalyi. My main point is that FUN = FLOW = LEARNING. The best predictor for fun is a good learning environment. In this video I dive deep into implications and practical solutions for game developers and designers, educators and anyone who just wants to have more fun in life, or gain a better understanding of the concept of "FUN". How do we make more fun games? What can education really learn from games (without "cheap" gamification tactics)? What makes for a fun and fulfilled life? I don't have all the answers, bud I do have some pretty FUN theories about it. Enjoy! :)
0:00 - A Quick Introduction to Fun
1:30 - The Explore vs. Exploit Dilemma
4:05 - Learning = Fun
8:06 - Fun vs. Motivation
10:31 - Requirements of Fun/Flow (A Good Learning Environment)
16:44 - The Flow Channel
20:05 - Mental Load Theory (Multiple Flow Channels)
26:53 - When Fun Is Uncomfortable
32:14 - Flow Mixing & How Your Brain Perceives It
33:53 - Getting Others Into Flow
37:26 - Meeting People at Their Skill Level
47:30 - How to Design Fun Decisions & Balancing
54:26 - Fun in Education
1:03:57 - Fun in Life
1:08:15 - Dealing With Boredom & Frustration
1:12:00 - Final Thoughts
The games I worked on:
➤ Thronefall: https://store.steampowered.com/app/2239150/Thronefall/
➤ Will You Snail: https://store.steampowered.com/app/1115050/Will_You_Snail/
➤ ISLANDERS: https://store.steampowered.com/app/1046030/ISLANDERS/
For the game developers among you:
➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ