Jonas Tyroller
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Jonas Tyroller

15 recent indexed videos · 8 subscribers

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Showing 12 of 15 kept videos

Guide | 5 months ago

How to Make Anything Fun

This is an in-depth look at how to make anything fun, in particular in games, education and life as a whole. The research is based on the book FLOW by Mihaly Csikszentmihalyi. My main point is that FUN = FLOW = LEARNING. The best predictor for fun is a good learning environment. In this video I dive deep into implications and practical solutions for game developers and designers, educators and anyone who just wants to have more fun in life, or gain a better understanding of the concept of "FUN". How do we make more fun games? What can education really learn from games (without "cheap" gamification tactics)? What makes for a fun and fulfilled life? I don't have all the answers, bud I do have some pretty FUN theories about it. Enjoy! :)

0:00 - A Quick Introduction to Fun 1:30 - The Explore vs. Exploit Dilemma 4:05 - Learning = Fun 8:06 - Fun vs. Motivation 10:31 - Requirements of Fun/Flow (A Good Learning Environment) 16:44 - The Flow Channel 20:05 - Mental Load Theory (Multiple Flow Channels) 26:53 - When Fun Is Uncomfortable 32:14 - Flow Mixing & How Your Brain Perceives It 33:53 - Getting Others Into Flow 37:26 - Meeting People at Their Skill Level 47:30 - How to Design Fun Decisions & Balancing 54:26 - Fun in Education 1:03:57 - Fun in Life 1:08:15 - Dealing With Boredom & Frustration 1:12:00 - Final Thoughts

The games I worked on: ➤ Thronefall: https://store.steampowered.com/app/2239150/Thronefall/ ➤ Will You Snail: https://store.steampowered.com/app/1115050/Will_You_Snail/ ➤ ISLANDERS: https://store.steampowered.com/app/1046030/ISLANDERS/

For the game developers among you: ➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

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Indexed videos from Jonas Tyroller

How to Make Anything Fun

Guide | 5 months ago

This is an in-depth look at how to make anything fun, in particular in games, education and life as a whole. The research is based on the book FLOW by Mihaly Csikszentmihalyi. My main point is that FUN = FLOW = LEARNING. The best predictor for fun is a good...

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Steam Demos Are the New Early Access

Podcast | 10 months ago

This is a conversation with the Australian game developer Tommy, co-creator of the tower defense game Gnomes. Thy made it in a custom Rust Engine with just 10 months of time and 0$ marketing budget. It looks like a game anyone could make, but is it? I was c...

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Writing Clean Code for Games (Industry Veteran)

Podcast | 10 months ago

This is a conversation with Ricard Pillosu, an industry veteran with over 20 years in both AAA and indie teams, currently working as Co-Founder at Epictellers a 30+ head team working on the CRPG Starfinder: Afterlight. Links to my Guests ➤ Starfinder: After...

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You (Probably) Can't Trust Game Dev Formulas

Podcast | 10 months ago

This is a conversation with my game dev friend and former collegue Friedemann Allmenröder. We created ISLANDERS together, he then went on to make many more fantastic indie games such as Pizza Possum, Summer House and recently Slots & Daggers. In this conver...

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Their 0 Combat Game Made Them Millions

Podcast | 11 months ago

This is a conversation with Danny Weinbaum from @EastshadeStudios, the creators of one of my favorite roleplaying games, Eastshade, currently working on a new game called "Songs of Glimmerwick". How do you make successful adventure game? What makes for good...

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Grinding Steam Review Guesser On Hard Mode

Podcast | 11 months ago

I turned the Steam into a video game. Can you guess how successful a game is just by looking at its store page? This is my Chrome plugin "Review Guesser" where you have to guess the number of reviews of random games on Steam. I added a new game mode and ope...

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This Young Solo Dev Built a Steam Hit in 4 Months

Podcast | 11 months ago

This is a conversation with @zoroarts8930, a young solo dev who managed to land an indie hit with his co-op game Paddle Paddle Paddle. We talk about that success, how to potentially replicate it and also about the role of luck. Links to my Guest ➤ YouTube C...

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Can You Guess Which Game Is a Success?

Podcast | 11 months ago

I turned the Steam into a video game. Can you guess how successful a game is just by looking at its store page? This is my Chrome plugin "Review Guesser" where you have to guess the number of reviews of random games on Steam. It's surpisingly interesting an...

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Grow Your Game Dev Success Gradually

Podcast | 11 months ago

This is a conversation with Stephen Huang from @isto_inc. They made games such as "Get to Work" and "Atrio: The Dark Wild", each game more successful than the last. Sptephen tells his story and shares his best advice on how to grow your game dev success lon...

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Their Second Game Did Worse, Now What?

Podcast | 11 months ago

This is a conversation with Julian Colbus from DigiTales Interactive, the creators of Lacuna and Between Horizons. We talk about regrets from their last game, how to succeed with story based games and how to make it as an indie game developer. Links to my G...

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Making a Cozy Game Hit in 5 Months

Podcast | 11 months ago

This is a conversation with Kathrin Radtke from Spellgarden Games, the tiny development team behind Sticky Business and Ritual of Raven. We talk about making successful cozy games, scope, marketing and more. Links to my Guests ➤ Sticky Business on Steam: ht...

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Making the Correct Game Is Key

Podcast | 1 years ago

This is a conversation with Timo Falcke and Zwi Zausch, two of the devs at Toukana Interactive, the developers of Dorfromantik and Star Birds. This is a game dev success story with some theory crafting about how to potentially reproduce an outcome like this...

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