How to Make Anything Fun
Guide | 5 months ago
This is an in-depth look at how to make anything fun, in particular in games, education and life as a whole. The research is based on the book FLOW by Mihaly Csikszentmihalyi. My main point is that FUN = FLOW = LEARNING. The best predictor for fun is a good...
Open this video on Jonas Tyroller
Steam Demos Are the New Early Access
Podcast | 10 months ago
This is a conversation with the Australian game developer Tommy, co-creator of the tower defense game Gnomes. Thy made it in a custom Rust Engine with just 10 months of time and 0$ marketing budget. It looks like a game anyone could make, but is it? I was c...
Open this video on Jonas Tyroller
Writing Clean Code for Games (Industry Veteran)
Podcast | 10 months ago
This is a conversation with Ricard Pillosu, an industry veteran with over 20 years in both AAA and indie teams, currently working as Co-Founder at Epictellers a 30+ head team working on the CRPG Starfinder: Afterlight. Links to my Guests ➤ Starfinder: After...
Open this video on Jonas Tyroller
You (Probably) Can't Trust Game Dev Formulas
Podcast | 10 months ago
This is a conversation with my game dev friend and former collegue Friedemann Allmenröder. We created ISLANDERS together, he then went on to make many more fantastic indie games such as Pizza Possum, Summer House and recently Slots & Daggers. In this conver...
Open this video on Jonas Tyroller
Their 0 Combat Game Made Them Millions
Podcast | 11 months ago
This is a conversation with Danny Weinbaum from @EastshadeStudios, the creators of one of my favorite roleplaying games, Eastshade, currently working on a new game called "Songs of Glimmerwick". How do you make successful adventure game? What makes for good...
Open this video on Jonas Tyroller
Grinding Steam Review Guesser On Hard Mode
Podcast | 11 months ago
I turned the Steam into a video game. Can you guess how successful a game is just by looking at its store page? This is my Chrome plugin "Review Guesser" where you have to guess the number of reviews of random games on Steam. I added a new game mode and ope...
Open this video on Jonas Tyroller
This Young Solo Dev Built a Steam Hit in 4 Months
Podcast | 11 months ago
This is a conversation with @zoroarts8930, a young solo dev who managed to land an indie hit with his co-op game Paddle Paddle Paddle. We talk about that success, how to potentially replicate it and also about the role of luck. Links to my Guest ➤ YouTube C...
Open this video on Jonas Tyroller
Can You Guess Which Game Is a Success?
Podcast | 11 months ago
I turned the Steam into a video game. Can you guess how successful a game is just by looking at its store page? This is my Chrome plugin "Review Guesser" where you have to guess the number of reviews of random games on Steam. It's surpisingly interesting an...
Open this video on Jonas Tyroller
Grow Your Game Dev Success Gradually
Podcast | 11 months ago
This is a conversation with Stephen Huang from @isto_inc. They made games such as "Get to Work" and "Atrio: The Dark Wild", each game more successful than the last. Sptephen tells his story and shares his best advice on how to grow your game dev success lon...
Open this video on Jonas Tyroller
Their Second Game Did Worse, Now What?
Podcast | 11 months ago
This is a conversation with Julian Colbus from DigiTales Interactive, the creators of Lacuna and Between Horizons. We talk about regrets from their last game, how to succeed with story based games and how to make it as an indie game developer. Links to my G...
Open this video on Jonas Tyroller
Making a Cozy Game Hit in 5 Months
Podcast | 11 months ago
This is a conversation with Kathrin Radtke from Spellgarden Games, the tiny development team behind Sticky Business and Ritual of Raven. We talk about making successful cozy games, scope, marketing and more. Links to my Guests ➤ Sticky Business on Steam: ht...
Open this video on Jonas Tyroller
Making the Correct Game Is Key
Podcast | 1 years ago
This is a conversation with Timo Falcke and Zwi Zausch, two of the devs at Toukana Interactive, the developers of Dorfromantik and Star Birds. This is a game dev success story with some theory crafting about how to potentially reproduce an outcome like this...
Open this video on Jonas Tyroller