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Showing 12 of 28 kept videos

Video | 1 months ago

Audi F1—Designing Livery with the Power of Unreal Engine | Unreal Fest Chicago 2026

In this session recorded at Unreal Fest Chicago 2026, Audi AG gives a unique insight into their use of Unreal Engine to design the Audi F1 livery—and how they are pushing real-time workflows to the limit.

The talk focuses on their Audi Visualization Unreal Solution platform—in-house tech that leverages the functionality of the Unreal Editor and exposes it to 3D artists in a way that centers on automotive visualization as the primary use case, while ensuring artists and visualization experts are not limited in what they can achieve.

Watch to see a real-time, in-editor demo as well as technical deep dives into various Unreal Engine workflows, including how the team leverages Substrate—a node-based material authoring framework that replaces fixed shading models with a modular, layered system.

Find out more about using Unreal Engine for automotive here: unrealengine.com/uses/automotive

#AudiF1, #Livery, #Automotive, #AudiVisualizationUnrealSolution, #Substrate, #UnrealEngine, #UnrealFestChicago2026

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Indexed videos from Unreal Engine

Audi F1—Designing Livery with the Power of Unreal Engine | Unreal Fest Chicago 2026

Video | 1 months ago

In this session recorded at Unreal Fest Chicago 2026, Audi AG gives a unique insight into their use of Unreal Engine to design the Audi F1 livery—and how they are pushing real-time workflows to the limit. The talk focuses on their Audi Visualization Unreal ...

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Build It in Engine: Modern Rigging with Control Rig & Dataflow | Unreal Fest Chicago 2026

Guide | 1 months ago

Discover how to design and build production-quality character rigs directly inside Unreal Engine. This session recorded at Unreal Fest Chicago 2026 walks through practical techniques for creating modular, animator-friendly rigs that take full advantage of U...

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MetaHumans x Clo: Workflows and Best Practices | Unreal Fest Chicago 2026

Guide | 1 months ago

This talk recorded at Unreal Fest Chicago 2026 explores how best to work with Unreal Engine and Clo/Marvelous Designer in combination, with a focus on MetaHuman technology. MetaHuman DNA imports have recently been incorporated into Clo software. We show how...

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MetaHumans in Blender: Using OpenRigLogic to Customize DNA's Behavior | Inside Unreal

Guide | 1 months ago

Following Epic's official announcement of the MetaHuman Devkit at Unreal Fest, Poly Hammer has integrated OpenRigLogic into Blender! They will be showing how you can use their free addon to get a 1-to-1 MetaHuman rig in Blender just like in Unreal Engine. F...

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Epic Games Store: 2026 Product Update | Unreal Fest Chicago 2026

Video | 1 months ago

For years, the Epic Games Store has invested resources in back-end tooling and the overall developer experience. Now, we’re focused on delivering on our promise to players. Watch this session recorded at Unreal Fest Chicago 2026 and find out how the store i...

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The Player Was Here: Persisting World State and Actor LOD Systems | Unreal Fest Chicago 2026

Guide | 1 months ago

In this session recorded at Unreal Fest Chicago 2026, we cover the state of relevant systems in Unreal Engine that help you implement persistence and hydration. Many game projects face similar challenges when it comes to world state persistence and gameplay...

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How to Start Your Project at 60 FPS and Keep It There | Unreal Fest Chicago 2026

Guide | 1 months ago

Epic Games’ Matt Oztalay can talk about how to get your project running at your target frame rate until he’s hoarse (and in fact has!). Wouldn’t it be better for you—and Matt’s vocal cords—if you started your project at your target frame rate and kept it th...

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Lessons Learned from Building a Very Large Open World Game in UE5 | Unreal Fest Chicago 2026

Guide | 1 months ago

This recording of a session presented by Unknown Worlds at Unreal Fest Chicago 2026 covers some of the many lessons learned during the development of ‘Subnautica 2’: a large, open world, multiplayer game in UE5. Offering insights from the experience of maki...

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Getting Started with In-Island Transactions | Creating in Fortnite

Stream | 1 months ago

In-island transactions unlock a new revenue stream in addition to engagement payouts. In this livestream, we use Verse to create offers for islands—walking through the basics of getting set up and building your first in-island transactions shop. All showcas...

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A Frame’s Life: Frame Timing, Synchronization, and Latency in UE | Unreal Fest Chicago 2026

Video | 1 months ago

Every frame in Unreal Engine goes on a long journey before reaching the screen. In this session recorded at Unreal Fest Chicago 2026, we walk through that journey, from gameplay code through the game thread, render thread, RHI thread, DirectX, the GPU, and ...

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Optimizing Next-Gen Mobile Features in Unreal Engine | Unreal Fest Chicago 2026

Video | 1 months ago

Developing for mobile means battling finite resources. This talk recorded at Unreal Fest Chicago 2026 presents a playbook for achieving maximum performance with your Unreal Engine mobile game—all while using powerful features in Unreal Engine 5 including th...

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From Scan to Stream: Open Pipelines for Large-Scale 3D in Unreal Engine | Unreal Fest Chicago 2026

Stream | 1 months ago

Modern AECO and heritage documentation projects generate datasets spanning gigabytes to terabytes, exceeding traditional import limits. While proprietary cloud conversion services exist, they impose cost barriers and raise data sovereignty concerns for conf...

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