Description
Epic Games’ Matt Oztalay can talk about how to get your project running at your target frame rate until he’s hoarse (and in fact has!). Wouldn’t it be better for you—and Matt’s vocal cords—if you started your project at your target frame rate and kept it that way?
In this session recorded at Unreal Fest Chicago 2026, Matt takes a journey through Unreal Engine 5’s development to see how Epic has been improving performance of the engine; the tools you need to build your project at your target frame rate from the ground up; the features and tools to monitor and diagnose your project’s performance; and how you can get back to frame rate if (but hopefully not when) you get off track.
Find out about using Unreal Engine to develop games here: unrealengine.com/uses/games
Check out the Epic Developer Community article here: https://dev.epicgames.com/community/learning/talks-and-demos/YoB7/unreal-engine-how-to-start-your-project-at-60-fps-and-keep-it-there
#FrameRateOptimization, #60FPS, #GameDevelopment, #UnrealEngine, #UnrealFestChicago2026