Descrizione
Watch this session recorded at Unreal Fest Chicago 2026 and learn about how The Coalition—home of the ‘Gears of War’ franchise—established the Xbox Games Technology Group (XGTG), an Unreal Engine-focused shared technology group within Xbox.
XGTG exists to help advance game development across Xbox by sharing technology, improving performance and memory on titles, sharing guidance and best practices, and promoting collaborations—all to enable studios to build higher‑quality games more efficiently.
In this talk, Phil Cousins, Technical Director for XGTG, walks through how the team was established and shares the impact it’s having today. He explains how they share technology, including examples of key systems, features, and workflows other teams have adopted. He also discusses how they handle performance engagements with titles and how they share their learnings across all studios.
Finally, he explores how they build communities and cross-team collaborations around shared technologies to increase the impact of what they do. You’ll come away with a guide for establishing shared technology groups, proven strategies for cross-team collaborations, and knowledge sharing, as well as actionable tips for accelerating technology sharing and adoption in your own studio.
Find out more about using Unreal Engine to develop games here: unrealengine.com/uses/games
#Xbox, #TheCoalition, #XboxGamesTechnologyGroup, #GameDevelopment, #UnrealEngine, #UnrealFestChicago2026