Description
Watch this session recorded at Unreal Fest Chicago 2026 for a walkthrough of the process of creating a large crowd of MetaHumans, using Mass and Nanite to simulate and render them efficiently—while still ensuring they look great up close.
You’ll see how to scale your crowd to fit within your frame budget on all platforms, including mobile and non-Nanite. We also cover how to mix and match faces, bodies, hair, and clothing to produce a wide variety of unique appearances within the crowd, either procedurally generated or hand-authored by an artist.
This session demonstrates features that are new to 5.8—some of which are Experimental. Experienced Unreal Engine users will be able to follow along and recreate what’s shown here, and engineers will be able to use this information to customize MetaHumans more deeply for their projects.
Find out more about MetaHuman here: metahuman.com
#MetaHuman, #Mass, #Nanite, #CrowdSimulation, #GameDevelopment, #UnrealEngine, #UE 5.8, #UnrealFestChicago2026