Description
🚀 What’s New in this Build:
The Marshmallow Squish: We’ve overhauled the tile interaction logic. Every time a warrior lands, the tile now "bounces" with a soft candy feel using our new GlobalInheritanceManager logic.
Massive 30x30 Grid: Scaling up the tactics! We’re testing the performance of our dynamic grid generation and hazard predictions on a much larger scale.
Cinematic Turn Transitions: No more "popping" cameras! We’ve added a strategic delay so you can watch the world move, tanks shift, and sugar collect before the perspective swaps to the next player.
UI Interaction Zones: Smooth card hovers and focus states that stop the hand-timer, making card selection feel intuitive and frustration-free.
⏱️ Timestamps:
[00:15] - Showcasing the new 30x30 Grid generation. [01:05] - Landing impact: The "Marshmallow Squish" in action. [02:10] - World Phase: Watching the tanks and transit move before the turn swap. [03:25] - UI/UX: Testing the Hand Interaction Zone and Card Tweens. [04:15] - Sugar Vault: Collecting dust and cubes on the landing.
🛠️ Built with Godot 4:
This project is pushing the limits of GDExtension and custom shaders to get that specific "Warrior Cute" aesthetic. If you're a fellow Godot dev, let me know what you think of the camera lerp and the bounce logic in the comments!
Don't forget to LIKE and SUBSCRIBE to follow the journey of the Sugar Vault!
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