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Rodesqa ____

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Video | 9 months ago

GODOT 4 DEVLOG: Massive 30x30 Grid & The "Marshmallow Squish" Update

🚀 What’s New in this Build: The Marshmallow Squish: We’ve overhauled the tile interaction logic. Every time a warrior lands, the tile now "bounces" with a soft candy feel using our new GlobalInheritanceManager logic.

Massive 30x30 Grid: Scaling up the tactics! We’re testing the performance of our dynamic grid generation and hazard predictions on a much larger scale.

Cinematic Turn Transitions: No more "popping" cameras! We’ve added a strategic delay so you can watch the world move, tanks shift, and sugar collect before the perspective swaps to the next player.

UI Interaction Zones: Smooth card hovers and focus states that stop the hand-timer, making card selection feel intuitive and frustration-free.

⏱️ Timestamps: [00:15] - Showcasing the new 30x30 Grid generation. [01:05] - Landing impact: The "Marshmallow Squish" in action. [02:10] - World Phase: Watching the tanks and transit move before the turn swap. [03:25] - UI/UX: Testing the Hand Interaction Zone and Card Tweens. [04:15] - Sugar Vault: Collecting dust and cubes on the landing.

🛠️ Built with Godot 4: This project is pushing the limits of GDExtension and custom shaders to get that specific "Warrior Cute" aesthetic. If you're a fellow Godot dev, let me know what you think of the camera lerp and the bounce logic in the comments!

Don't forget to LIKE and SUBSCRIBE to follow the journey of the Sugar Vault!

#GodotEngine #GameDev #IndieDev #WarriorCute #Godot4 #Devlog #SugarCubes

Recent video details

Indexed videos from Rodesqa ____

GODOT 4 DEVLOG: Massive 30x30 Grid & The "Marshmallow Squish" Update

Video | 9 months ago

🚀 What’s New in this Build: The Marshmallow Squish: We’ve overhauled the tile interaction logic. Every time a warrior lands, the tile now "bounces" with a soft candy feel using our new GlobalInheritanceManager logic. Massive 30x30 Grid: Scaling up the tact...

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Houdini Hair Groom To game ready Hair process breakdown(Overview)

Review | 1 years ago

in this video i go over how i made my pixie hair style in houdini for game ready hair. Hope you like it!

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Patreon Request How to fit armor and clothing to a character in blender.

Guide | 1 years ago

In this tutorial, we go over fitting armor to a character using the Mesh deformer.

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(Tutorial) Setting up Anime or Stylized Hair in Blender 4.3 with curves

Guide | 1 years ago

How to quickly setup Anime or stylized hair for games in Blender 4.3 using curves. Previous Tutorial : https://youtu.be/j9hVdhVtqLk

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(Tutorial)Fiber shop - Basic Hair textures

Guide | 1 years ago

in this video we go over a basic understanding of how i make my textures in fibershop Fiber shop Tutorials playlist : https://www.youtube.com/watch?v=J6ZlCMPsUBs&list=PLqQhuLbgDeovhsd8-lsb3ryD5mvap-yjq

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(Tutorial) Setting up Hair cards in Blender with Curves.

Guide | 1 years ago

How to set up bezier curves in Blender for hair cards for game characters

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