Blender - Geometry Nodes - Manually Creating Fractal Perlin Noise (Part 4)

The Taylor Series Guide 3 years ago

Description

Link to the original Perlin Noise Video: https://youtu.be/ZsEnnB2wrbI

Link to Part 1 of 4 of this series: https://youtu.be/khayN87yKYQ
Link to Part 2 of 4 of this series: https://youtu.be/pxOjHsEAd0g
Link to Part 3 of 4 of this series: https://youtu.be/CXHRJdq4OjA
Link to Part 4 of 4 of this series: ... you're here silly :)
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HDRIs as free as Blender: https://polyhaven.com/
Tutorial on HDRIs in Blender: https://youtu.be/6VBkj_I-ONk
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A few wrapup notes. I was originally going to break this video up into two parts (the divide was going to be at the point where I say "the rest of this video is going to feel less like a math lesson and more like a Blender tutorial"), but ... meh. The last bit felt a bit underwhemling as a wrapup on its own? I dunno if it's the right call. But it's out there, so ... huzzah. :)

I recognize there's probably a better way to do some of these things. I'm only able to share what I know -- and, uh, what I can remember while in front of the mic, heh; I forgot to enable GPU rendering and only realized it when editing the video -- so, if you have any optimizations, I would love to hear about it.

I also think it's instructive to see someone go through the bug-finding process; often (not always! but often enough), it's glossed over, and not for nefarious reasons. As content creators, we have to optimize how information is delivered, and trying to do too much in one sitting is definitely something to be avoided. This has two negative impacts. One, it leaves the audience with the (untrue) impression and thus expectation that this doesn't happen, leading to unnecessary friction. Two, it misses the teaching opportunity to show someone how to develop stuff with an ethos that incorporates the reality of errors. I feel like this is important enough to include -- though I did boil down a ton of footage into the short segments you see here. Hopefully, you find it helpful!
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Over the past few years, I have gotten an enormous amount of value, personally as a creator, from the vast community of content creators making Blender tutorials. My goals with the software relate to using it for making math education videos for the Taylor Series (and a few other unrelated creative projects).

Well, I'd like to give something back!
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Useful Perlin Noise Links:
Code Behind Perlin Noise: https://rtouti.github.io/graphics/perlin-noise-algorithm
Understanding Perlin Noise: https://adrianb.io/2014/08/09/perlinnoise.html
A good glossary for terms related to noise: http://libnoise.sourceforge.net/glossary/#lacunarity
Dot Product resource: https://betterexplained.com/articles/vector-calculus-understanding-the-dot-product/
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Links to other amazing Blender tutorial makers:
CG Matter: https://www.youtube.com/c/CGMatter
Blender Guru: https://www.youtube.com/c/BlenderGuruOfficial
Erindale: https://www.youtube.com/c/Erindale
Blender Secrets: https://www.youtube.com/c/BlenderSecrets
Curtis Holt: https://www.youtube.com/c/CurtisHolt
Ducky 3D: https://www.youtube.com/channel/UCuNhGhbemBkdflZ1FGJ0lUQ
Polyfjord: https://www.youtube.com/c/Polyfjord
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The Taylor Series aims help people love math. Whether you're a student in a math class or someone who has ever asked the question, "What was the big deal about Calculus?" there's something here for you.
Also, I named this the Taylor Series after the mathematical construct created by James Gregory and formally introduced by Brook Taylor ... and I picked this one in particular because my name is Derrick Taylor. :)
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Patreon: https://www.patreon.com/TaylorSeries
Facebook: https://www.facebook.com/TheTaylorSeries
Discord: https://discord.gg/Gd6PNhjsvC
Twitter: @TheTaylorSeries
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Software Used: Windows 10, OBS, Unity, Blender, Adobe Premiere Pro, Adobe After Effects, Adobe Audition, Google Drive (for script)
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All music in this video is from Audioblocks