Description
Hello! In this video we continue modelling the projectile motion of a cannon in order to aim it at a target, but we take into account wind! Note this is a useful approach for implementing AI players in games where the computer has to aim at the player.
Play Live: https://pgetinker.com/s/O4Kea-DSbqO
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_AimingProjectileMotion.cpp
I also introduce a community member project called "Delta Light 2" by FlapBox Studios (Veldin & Bixxy on the discord) - details of which can be found here: https://store.steampowered.com/app/3013670/Delta_Light_2/ and https://docs.luminoveau.net/. The music in Delta Light 2 was created by RoleMusic here: https://freemusicarchive.org/search/?quicksearch=rolemusic&search-genre=
Patreon: https://www.patreon.com/javidx9
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com