Nobody Asked #1 - Thoughts about AI
Review | 5 months ago
Times are changing, AI is here and it's divisive. Nobody asked for them, but here are some of my thoughts about it. Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://disco...
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olc::PixelGameEngine 3.0 Tech Preview
Review | 8 months ago
A preview compilation of tech and test demos for upcoming olc::PixelGameEngine 3.0 Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://ww...
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olc::CodeJam 2025
Video | 1 years ago
JAM: https://itch.io/jam/olc-codejam-2025 Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www...
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Huge 2^64 Conway's Game Of Life Sim, using Sparse Encoding
Video | 1 years ago
In this video I revisit Conway's Game Of Life, a cellular automata simulation with many interesting properties. I've covered this before, but this time I use sparse encoding of cell activity to make the simulation space truly massive, like 2^64 massive... S...
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Code-It-Yourself! Remote Home Energy Monitor with ESP32, Websockets & C++
Video | 1 years ago
Frustrated by the lack of information provided by my smart meter via my energy supplier, I set about building a system where I can remotely monitor with low latency accuracy, how much power my house consumes. To do this I use an ESP32 microcontroller to int...
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Aiming Cannons at Worms C++ (2 of 2) / featuring: Delta Light 2
Video | 1 years ago
Hello! In this video we continue modelling the projectile motion of a cannon in order to aim it at a target, but we take into account wind! Note this is a useful approach for implementing AI players in games where the computer has to aim at the player. Play...
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Aiming Cannons at Worms C++ (1 of 2) / featuring: fred
Video | 1 years ago
Hello! In this video I look at how we can calculate the angle at which a cannon must be fired to hit a target. It's classic ballistics, or projectile motion. For this first part, we assume there is no wind resistance, and derive from first principles a univ...
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New Studio Hype! (and Tour)
Video | 1 years ago
Spent some time designing a new studio - it's a little different, but opens doors for new projects! Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Tw...
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olc::CodeJam2024 Theme Reveal
Video | 2 years ago
https://itch.io/jam/olc-codejam-2024 Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twit...
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You Simply Wont Believe This!
Video | 2 years ago
It's time! Sign up! https://itch.io/jam/olc-codejam-2024
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Tinkering With Spirographs in C++
Video | 2 years ago
In this video I use the fantastic https://pgetinker.com to build a simple interactive model of a favourite childhood toy - the spirograph. Play with it here: https://pgetinker.com/s/OWNuhyU8IgX Patreon: https://www.patreon.com/javidx9 YouTube: https://www.y...
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DIY Programming Language #2: Tokenising with Finite State Machine
Video | 2 years ago
In this video I use a Finite State Machine to parse complicated input into manageable tokens before feeding them to the Shunting Yard Algorithm I developed in part 1. Source: https://github.com/OneLoneCoder/Javidx9/blob/master/SimplyCode/OneLoneCoder_DIYLan...
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