The Outer Islands – Game Development Journal
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The Outer Islands – Game Development Journal

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Showing 12 of 15 kept videos

Short | 2 months ago

But is it fun? Finishing Chapter One’s Final Puzzle | The Outer Islands

I have finished work on the final interaction in Chapter One of The Outer Islands: the hydrotherapy pump control room beneath Asylum Rock. By this point, the player has crossed the docks, cargo areas, wards, greenhouses and Gondola Island. They have posed as a patient, upgraded their clearance to engineer and avoided the BOB maniple before finally reaching the colossal water reservoirs and Malin desalination spheres below the hospital. The original puzzle required ten pressure-release switches to be thrown in the correct sequence. It worked—but was it fun? Probably not. The player has already earned the reveal, so the sequence has been simplified. Throw all ten switches, release the pressure lock, start the machinery and open the route into Chapter Two. This short development journal looks at that decision, the scale of the reservoir, the lighting reveal and my long-standing fascination with liminal architecture. Developer Journal article: https://www.asylumrock.com/developer-journal/but-is-it-fun-chapter-one-final-puzzle/

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Indexed videos from The Outer Islands – Game Development Journal

But is it fun? Finishing Chapter One’s Final Puzzle | The Outer Islands

Short | 2 months ago

I have finished work on the final interaction in Chapter One of The Outer Islands: the hydrotherapy pump control room beneath Asylum Rock. By this point, the player has crossed the docks, cargo areas, wards, greenhouses and Gondola Island. They have posed a...

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Devlog 11.5.26 - Asylum Rock Hospital - Automated Entry

Video | 4 months ago

How do you get in to an abandoned hospital that had various strange, old and automated systems to handle the huge amounts of patients that used to pass through their doors? The self locking padded wrist cuff from Malin Industries is the answer! This small d...

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DevLog 8.4 - The Outer Islands - AgX Tonemapping ... Oof.

Video | 5 months ago

AgX Tonemapping is the GOAT. Love it. With my saturation colour blindness this really helps me make the colours pop and the flatness really shine out. Looking forward to using the heck out of it!

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Devlog 7.4 - Making The Long Ride more Interesting in The Outer Islands

Video | 5 months ago

There is a long conveyor ride that is essential for connecting two of the islands in The Outer Islands. This 1 minute 20 second conveyor ride (if you run) was initially pretty boring. I looked for some feedback and the idea was pushed that perhaps something...

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Dev Log 4.3 - Having Puzzles YOUR way and accepting feedback.

Video | 6 months ago

As I mentioned in a previous log, I got some important feedback that I thought I would make sure to act on as soon as I could. Firstly - puzzle type. Some people do not want paper clues and deduction and that is fine! I swapped out for a visual puzzle syste...

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Dev Log 4.2 - How to make document clues into visual ones - The Outer Islands

Guide | 6 months ago

With much thanks to Bobbert and his discord, I took some feedback, didnt cry and amended the game for playability. The comments were that reading the clues took you out of the immersion of the world - also its nice to craft your own story. Therefore instead...

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Dev Log 1.4 - Glitch Hunting using Unreal Insights - The Death of Camera

Guide | 6 months ago

Looks like old clicky is getting led into the back stoop while I load the shotgun. Find out more about how to locate your own frame ruining glitches by watching this video then experimenting like hell - you will get there! www.tinyurl.com/theouterislands

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Devlog 25.3 Testing out area 2 of The Outer Islands - Cargo Loading

Guide | 6 months ago

Lets take a visit together to the cargo loading area and try to work out how to get to the Asylum from here. What clues were left behind when the facility was abandoned? Can we deduce the solution of what to do next on our Detective Clue Board? Find out mor...

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