Wizard101 Life Die=DELETE ATTEMPT #7: ARC 2 FINALLY BEGINS! WITH EVEN CRAZIER RULES!!

AwesomeTheSauce Video 3 days ago

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Rules of the walkthrough:
1. If I die or flee in the main storyline, I delete my wizard. This includes SIDE content with the ONLY exception being the level 100 darkmoor dungeon!
2. NO PET ALLOWED FOR BATTLES UNTIL WE DEFEAT MALISTAIRE IN DRAGONSPYRE. For the life die=delete, we're also BANNING may cast heals UNTIL Arc 3 begins!
3. No extra resources from my other wizards. Shanta puddings can be transferred over during arc 1 for pet training only
4. No Bazaar Gear OR VENDOR GEAR AT ALL Or Crafted Gear til level 50. After Level 50 one piece of crafted gear per world is allowed.
5. No Side Quests or Worlds (Side Dungeons are allowed and spell quests/quests leading to spell quests dont count) Side Content that gives any main storyline advantage needs to be done around the level range of when the world or dungeon unlocks
6. No Archmastery until level 50
7. Solo Absolutely EVERYTHING
8. No Intentional Farming Until Level 90
9. NO TC DAMAGE ENCHANTS UNTIL THEYRE LEARNABLE (NO ACCURACY ENCHANTS ALLOWED EITHER)
10. If I beat an arc, I can unlock any one spell with spellements to add to my arsenal
11. No gear or pet talents with critical until enemies have critical and block
12. No treasure cards allowed above my level unless they're naturally dropped
13. For the life run, guardian spirit is BANNED, and if minion revives you, it still counts as a delete!
14: NO FIRST FISHING IN MAIN STORYLINE CONTENT

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Outro Song: JJD-Future