Tempest - Messing Around Level - Geometry Dash

Stormfly Guide 1 years ago

Description

To my surprise, some people don't seem to know that this creation exists so here we go, presenting this as its own separate upload. For those who watched the Mapril Fools video I released earlier in this year, this level will definitely look familiar to you. There are a couple of small fixes, changes and unused ideas implemented into this version, hence the upload of the level separately. Now that I am not trying to trick people, I can come forth with this level's real deal.

Tempest was made to create a fan-made iteration of the game's own storyline, although in a much more edgier way. This level took me around 7-8 months to finish and there are two main factors that contributed to that. Firstly, the backgrounds seen in this level are made by me using a combination of Photoshop and Blender, which took a lot of time out of me to even figure out how to make what I made. And secondly, since this game is so staticly coded, I had to individually setup each block to be broken, landing this level combined with everything else going on at an insane total of 5,300+ groups used. As such, calling it a layout would be insulting to myself, I would consider this a fully finished level in this state.

The concept for the level itself was pretty straight forward; what would happen if the player was the most dangerous object in the level? Alas, Tempest was born. Enjoy a full showcase with more refinement and some new ideas thrown in here and there.