Procedurally Generated City in WebGL

Johan Olsson Video 8 years ago

Description

During the course 'Procedural images' at Linköping University, I made this city in WebGL with three.js. It uses psuedo random to decide the lightness of the windows as well as the positions and heights of the buildings . This is to make sure you obtain the exact same city when using the same input values.

Try it at: https://johanolssonn.github.io/Procedurally-Generated-City-in-WebGL/