Description
A while ago I made a little doodle while playing with Gyroids and I decided to polish it up to make a nice effect and then make a tutorial about it. In the first part of this series we'll go over the modeling and shadowing of this object.
========== Timetable ==========
0:00 - Intro
0:37 - Basic Scene Setup
3:30 - Gyroid
8:13 - Shell
12:34 - Camera Fix
13:52 - Light
16:25 - Shadows
23:49 - Light Falloff
24:25 - Wavy Ground
27:20 - Rolling the Ball
29:42 - Outro
========== Social Media Links ==========
Twitter: @The_ArtOfCode
Facebook: https://www.facebook.com/groups/theartofcode/
Patreon: https://www.patreon.com/TheArtOfCode
ShaderToy: https://www.shadertoy.com/user/BigWIngs
PayPal Donation: https://paypal.me/theartofcode
FXHash Generative NFTs: https://www.fxhash.xyz/u/The%20Art%20of%20Code
========== If you want to follow along ==========
Starting point:
https://www.shadertoy.com/view/WtGXDD
The finished effect:
https://www.shadertoy.com/view/tlcXWX
========== Other videos to watch ==========
ShaderToy for complete beginners: https://youtu.be/u5HAYVHsasc
Writing a ray marcher: https://youtu.be/PGtv-dBi2wE
Smooth minimums: https://www.youtube.com/watch?v=YJ4iyff7zbk