Description
Music played in every level of the game Beat The Wall
Developer: Skive Creative
Publisher: Totesport
EGG'S NOTE: The way the music is played within the game is very intriguing. Other Shockwave games would have the single audio file, which would be the entire song for a menu/level and then loop that file in game. When I was looking at the files for Beat The Wall, I noticed that there are multiple audio files which play specific segments of the soundtrack, and then there are code files which specify which files are played in a specific order to produce a specific soundtrack.
The reason for this is that both the menu and level themes share *some* specific audio loop segments. For example, the level theme would start off with the audio segments that are not present in the menu theme. But after about 45 seconds it starts playing the regular loop sequence from the menu theme 2 times, and then the entire track loops back to the beginning. I find this to be an interesting approach to produce two similar soundtracks that effectively share the same segments. My working theory is that they did this in order to make the overall file size of the game smaller. Very crafty stuff indeed :))
To further illustrate this explanation, I have included the individual audio segments in the MEGA folder for this OST, as well as the 2 soundtracks, both at normal and extended lengths.
Link: https://mega.nz/folder/ZFM1DaSD#64xJBgTmoQDwIAtg1LYOlg