Beschrijving
Though we have no real need to hand in the feather to the apothecary on account of the ridiculous amount of healing pills we own, doing so gets us points and the ability to buy more in the future. It also gives us the chance to have a little more dialogue with the person at the Welcome Inn. We cannot stop the impending war by hanging about the city, however, so it's back off into the wilderness for us.
There are four screens that make up the map of Tarna and so far we've only explored two of them. It's high time we venture into the territory of the leapordmen and check out the jungle east of the Simbani village. While it's not likely that we'll find anyone willing to parlay with us, we can at least get a lay of the land for when we need to do some more serious puzzle solving. Who knows, we might find an absolutely massive tree that serves as an even better version of the Pool of Peace... kind of.
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