Descrição
Nintendo's forgetfulness to handle a lapcount underflow results in some interesting results...
Thank you to...
Citrinitas: https://www.youtube.com/channel/UCYOiUadiKiBhxotqb0_2oQw
Kierio: https://www.youtube.com/channel/UC2vKYn2AMivCi27nNZ6tB2Q
LuigiM: https://www.youtube.com/user/XhaoX1
Sware: https://twitter.com/TAS_Sware
https://www.youtube.com/channel/UCgWt9Z4U52hBcGU_StsMWXA
https://github.com/SwareJonge
Star
Stebler: https://github.com/stblr
The relevant game addresses use multi-level pointers.
The parent pointer is 0x809B8F70 on NTSC-U or 0x809BD730 on PAL.
Level 1: 0xC
Level 2: 0x0
The following addresses are available at the specified Level 3 offset:
Race Completion (4 Byte Float): 0xC
Lap Completion (4 Byte Float): 0x1C
currentLap (2 Byte): 0x24
maxLap (1 Byte): 0x26
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