Description
Full SIDE BY SIDE benchmark: Normal Rendering vs NVIDIA's brand new DLSS 5 Neural Rendering (Quality mode) in THE BLOOD OF DAWNWALKER — the Witcher 3 team's (Rebel Wolves) brand-new vampire dark fantasy RPG, built on Unreal Engine 5. Same scene,
same settings, zero edits — and this time it's ALL ON SCREEN: live FPS, GPU temp, VRAM usage, and CPU load so you can see EXACTLY what DLSS 5 costs and what it adds. The AI is re-creating gothic night lighting, blood and combat effects, rain on medieval stone, candlelit interiors, and atmospheric fog in real time that the engine isn't even calculating. On a game from the Witcher 3 devs? This is where neural
rendering looks absolutely INSANE — while we watch an RTX 5090 handle it. We run both modes on identical scenes (a bloody combat moment, a moonlit medieval castle, and a rainy stone street at night) with full stats overlaid — so you get the visual difference AND the real performance numbers in one video.
#DLSS5 #BloodOfDawnwalker #Witcher3Team #RTX5090 #SideBySide #NeuralRendering #NVIDIA #Benchmark #GamingPC