Designing Scoundrel Gameplay: Inside Star Wars Outlaws - Ep. 377

What's Good Games Podcast 1 years ago

説明

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Britt joins Andrea and Riana at the top of the show to chat about the Comic-Con teaser trailer from Like a Dragon: Yakuza and new information from the Dragon Age: The Veilguard panel. Then they dive into the SAG/AFTRA strike news and the disappointing Bungie layoffs. Andrea continues the Star Wars Outlaws coverage with more hands-on impressions along with insights from the development team including Julian Gerighty, Creative Director at Massive Entertainment, Steve Blank, Director of Franchise, Content and Strategy at Lucasfilm, and Nikki Foy, Lead Script Writer at Ubisoft Toronto.

Thank you to this month's Super Producers:
Faris Attieh
Joshua Franklin
Punkdefied

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Chapters:
00:00:00 - Britt Pops In to Talk Yakuza's New Trailer
00:02:45 - Nishi's Casting and Kiryu's Best Friend
00:05:12 - The Director's Feedback on the Comic-Con Trailer
00:08:09 - Dragon Age: The Veilguard New Info
00:10:55 - Increasing Text Size for Accessibility
00:13:37 - SAG/AFTRA Video Game Industry Strike: Fighting for Fair Treatment
00:16:17 - Contract Disagreement Delays Productions
00:19:24 - Layoffs at Bungie
00:22:32 - Frustration with company's choices
00:25:42 - Finding Balance and Taking Ownership
00:28:46 - A Message from Ro
00:31:56 - Star Wars Outlaws Extended Hands-On Discussion
00:34:57 - Ubisoft Elements in the Open World
00:37:56 - The Convenience of Nix in Gameplay
00:40:53 - Gameplay Consequences and Replayability in Star Wars Outlaws
00:42:00 - Interview with Julian Gerighty and Steve Blank
00:43:43 - Creating an Authentic Scoundrel in an Open World Game
00:46:32 - Production Realities and Efficiency
00:49:19 - The Importance of Companionship in Star Wars
00:52:26 - The Lens Project and Creating Emotional Resonance
00:55:14 - Interview with Nikki Foy: Kay's Growth as a Scoundrel
00:58:07 - Nonlinear Story and Player Choices
01:00:51 - Branching Narrative and Choices
01:03:33 - Nix: Our Lil Bestie

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