Description
This video presents theories about general game design concepts. It’s not meant to prescribe a set of ideals which all games must follow. However valuable any guideline might be, it’s always (or almost always) possible to imagine a game which is made better by ignoring such considerations. A great game cannot necessarily be made just by applying a set of principles.
I don’t know if/when I’ll be making another video but if you enjoyed this one and would like to support me, you can make a pledge. There’s no reward for doing so but this video wouldn’t exist without the support of my patrons.
https://www.patreon.com/matthewmatosis
List of games in order of first appearance:
Ghost Trick
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: A Link to the Past
Uncharted 4
Celeste
Dustforce
Viewtiful Joe
Super Mario Odyssey
Shinobi
Dishonored
Super Mario Bros.
Quake
Death Stranding
Space Invaders
Castlevania: Symphony of the Night
Defender
Super Mario Bros. 3
Ico
Devil May Cry
Demon’s Souls
God of War
Super Mario 64
Shadow of the Colossus
The Legend of Zelda: Breath of the Wild
Resident Evil 4
God Hand
Batman: Arkham Asylum
Killer7
Spider-Man: Miles Morales
Persona 5 Royal
Castlevania 3
Devil May Cry 5
Nex Machina
Shovel Knight: Specter of Torment
Metroid Prime 3
Bayonetta
Super Metroid
Metroid Prime
R-Type
Ratchet and Clank 3
Half-Life
Metal Gear Solid 2
System Shock 2
Returnal
Resident Evil 2
Prey
Splatoon
Crash Bandicoot 4
Super Mario 3D World + Bowser’s Fury
Monster Hunter World
Monster Hunter
The Pathless
Elden Ring
Ratchet and Clank: Rift Apart
Hollow Knight
Ratchet and Clank 2