Blender 2.8 New Sculpt Feature - Multires modifier

Rico Cilliers Video 6 years ago

Descrizione

The one and only Pablo Dobarro has implemented an absolute game-changing new feature for the multires modifier, one that will make all kinds of new things possible for sculpting in blender. This new feature is much like Zbrush's subdivision level system. It lets you rebuild subdivision levels of an existing mesh (better than zbrush in my opinion), provided said mesh has been subdivided (does not work on voxel remeshed geometry I think). This also allows many other cool new things like retopologizing meshes and re-projecting their details onto higher level subdivisions, etc.