Basic 3D Bat Character Part 4 - Texturing

Tales of Nalstone Video 9 years ago

説明

We need to map our UV's first before texturing. Mapping UV's is not difficult, you just need to be tidy so your texturing won't be difficult. Texturing requires you to refer back to your reference, again a simple process if your reference is good and locked off. Ask in the Discord channel if you need help!

https://discord.gg/scAHuEG

Download the completed model here: https://drive.google.com/open?id=0B7xAqyqYhV0nakJUYjJhNW14SXc