I want Brutal Doom v22 to have a "treasure chest" feature in which players can directly access my old projects such as Recurring Nightmares, the Bike mod, and the vehicle combat mod, since these things are already all included in BD's code.
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Brutal Doom v22 dev diary: Adding old lost content, Recurring Nightmares, Bike mod.
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Brutal Doom v22 dev diary: Adding old lost content, Recurring Nightmares, Bike mod.
I want Brutal Doom v22 to have a "treasure chest" feature in which players can directly access my old projects such as Recurring Nightmares, the Bike mod, and the vehicle combat mod, since these things are already all included in BD's code.
Open this video on SGtMarkIVNew performance tests of BDv22
Speed of Doom Map 30 - Darkness Without End - Open arena with 3000 monsters. Previously unplayable on version 21 (game freezes when entering arena). Early v22 tests (old videos on the channel) had it playable but stuttering in single digits, now at current ...
Open this video on SGtMarkIVThe future of Brutal Fate and VietDoom
On this video I explain the situation with Brutal Fate's development, and the future of VietDoom (now Retrofront: Vietnam) which is going to become a commercial game and my main project from now on. Originally I had plans of making Retrofront Vietnam after ...
Open this video on SGtMarkIVBrutal Doom v22 Test 6 Release
Test 6 of Brutal Doom has been released and it's ready to be downloaded.
Open this video on SGtMarkIVZombie headshots test (Brutal Fate development)
I will be back posting dev diaries soon. Meanwhile, enjoy these meaty headshot animations.
Open this video on SGtMarkIVAnnouncement: Brutal Doom v22 TEST 4 is OUT
Open this video on SGtMarkIVBrutal Doom v22 Dev Diary - New decals, sparks, particles, and new test map tour.
Important moments in the video: 00:00 New props 00:15 new hit sparks 00:35 strawberry jam and decals 01:45 introducing new test map 03:35 tank ride 05:00 helicopter ride 06:30 Assault tank ride 07:42 Patreon supporters and flamethrower
Open this video on SGtMarkIVBrutal Doom v22 Dev Diary - Particle System Rework, new content
On this video I showcase the new system being used for generating explosion and particle effects and how it improves performance in slaughtermaps. 00:00 Explosions particles 00:23 Water particles 00:58 Plasmagun particles 01:13 Flamethrower particles 01:38 ...
Open this video on SGtMarkIVBrutal Fate Dev Diary July 2024
I continue to work on Brutal Fate's core systems. The base arsenal is now about 95% complete (the only thing missing now is grenades, melee attacks, and rocket alt ammo) and I will move on to monsters and props next. On this video I showcase some of the adv...
Open this video on SGtMarkIVBrutal Doom v22 Dev Diary - New Weapon Sprites, Redesigns, Horde Mode
Open this video on SGtMarkIVBrutal Fate Development Diary October 2023 - Stress Test
Some people might be scared of GZDoom's performance on such an ambitious game as Brutal Fate (let's say that 3.0 versions didn't had very good track record with performance). But I guess just saying "Trust me, modern versions of GZDoom are better optimized ...
Open this video on SGtMarkIV"Brutal Quake 2" quick gameplay test
I started this project back in 2019, before VietDoom. It was based on the GZDoom mod Q2 Stuff. It was a very ambitious project that would feature destroyable lamps, friendly marines, improved gunplay, muzzle flashes, and many fancy stuff. This can run both ...
Open this video on SGtMarkIV