SGtMarkIV
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SGtMarkIV

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Video | 4 months ago

Brutal Doom v22 dev diary: Adding old lost content, Recurring Nightmares, Bike mod.

I want Brutal Doom v22 to have a "treasure chest" feature in which players can directly access my old projects such as Recurring Nightmares, the Bike mod, and the vehicle combat mod, since these things are already all included in BD's code.

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Indexed videos from SGtMarkIV

Brutal Doom v22 dev diary: Adding old lost content, Recurring Nightmares, Bike mod.

Video | 4 months ago

I want Brutal Doom v22 to have a "treasure chest" feature in which players can directly access my old projects such as Recurring Nightmares, the Bike mod, and the vehicle combat mod, since these things are already all included in BD's code.

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New performance tests of BDv22

Short | 4 months ago

Speed of Doom Map 30 - Darkness Without End - Open arena with 3000 monsters. Previously unplayable on version 21 (game freezes when entering arena). Early v22 tests (old videos on the channel) had it playable but stuttering in single digits, now at current ...

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The future of Brutal Fate and VietDoom

Video | 5 months ago

On this video I explain the situation with Brutal Fate's development, and the future of VietDoom (now Retrofront: Vietnam) which is going to become a commercial game and my main project from now on. Originally I had plans of making Retrofront Vietnam after ...

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Brutal Doom v22 Test 6 Release

Video | 5 months ago

Test 6 of Brutal Doom has been released and it's ready to be downloaded.

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Zombie headshots test (Brutal Fate development)

Short | 1 years ago

I will be back posting dev diaries soon. Meanwhile, enjoy these meaty headshot animations.

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Brutal Doom v22 Dev Diary - New decals, sparks, particles, and new test map tour.

Video | 2 years ago

Important moments in the video: 00:00 New props 00:15 new hit sparks 00:35 strawberry jam and decals 01:45 introducing new test map 03:35 tank ride 05:00 helicopter ride 06:30 Assault tank ride 07:42 Patreon supporters and flamethrower

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Brutal Doom v22 Dev Diary - Particle System Rework, new content

Video | 2 years ago

On this video I showcase the new system being used for generating explosion and particle effects and how it improves performance in slaughtermaps. 00:00 Explosions particles 00:23 Water particles 00:58 Plasmagun particles 01:13 Flamethrower particles 01:38 ...

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Brutal Fate Dev Diary July 2024

Guide | 2 years ago

I continue to work on Brutal Fate's core systems. The base arsenal is now about 95% complete (the only thing missing now is grenades, melee attacks, and rocket alt ammo) and I will move on to monsters and props next. On this video I showcase some of the adv...

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Brutal Fate Development Diary October 2023 - Stress Test

Video | 2 years ago

Some people might be scared of GZDoom's performance on such an ambitious game as Brutal Fate (let's say that 3.0 versions didn't had very good track record with performance). But I guess just saying "Trust me, modern versions of GZDoom are better optimized ...

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"Brutal Quake 2" quick gameplay test

Video | 2 years ago

I started this project back in 2019, before VietDoom. It was based on the GZDoom mod Q2 Stuff. It was a very ambitious project that would feature destroyable lamps, friendly marines, improved gunplay, muzzle flashes, and many fancy stuff. This can run both ...

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