What Really Happened To Paladins...

Raynday Gaming Guide 19 days ago

Description

Paladins once looked like it could become one of the biggest games in the world.

It had millions of players, a thriving esports scene, and was competing head-to-head with one of gaming's biggest giants.

Then... it disappeared.

In this video, I sit down with my longtime friend Garrett Martini, former lead designer on Paladins and someone I spent three years working alongside at Hi-Rez Studios, to pull back the curtain on what really happened.

We revisit the highs, the mistakes, the impossible decisions, and the behind-the-scenes realities that shaped Paladins' rise and fall.

And before Garrett reveals the brand-new game he's building with his own studio, we take one last trip down memory lane to tell the unfiltered story of a game that meant a lot to both of us—and to millions of players around the world.

This is the story of what really happened to Paladins.

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0:00 Intro to Garrett Martini
4:15 paladins comparisons to Overwatch
9:00 early paladins siege game mode
12:00 early card system
13:45 taking risks as a game developer
15:25 What did HighGuard Fail and what did you learn from HighGuard as a Developer?
20:05 Forever Games and How they’ve changed player appetites
22:50 investor preferences and which games get green lit
23:35 concord: what makes a studio decide to cut their losses
26:20 Hi-Rez unique approach to paladins development
27:12 How did Paladins decide its final game direction as a Hero Shooter?
30:15 Valorant’s Success in the tac shooter market
30:21 FragPunk couldn’t break into the market
32:07 how much money riot spends on game development
33:26 2XKO layoffs and downsizing
34:20 Rising thunder 2XKO roots
35:12 fighting games vs fps markets
38:00 Paladins Battlegrounds and Realm Royale
39:52 Indie Games are the Next Big Opportunity by C
40:11 A24 model applied to Gaming and Investments
44:58 the results of chasing fads,
popular genres, and Covid
46:18 Supervive and what went wrong
49:25 Paladins attempt at 17 Champions in 1 Year
52:00 Why do players feel the call to purchase skins and cosmetics in free to play games?
56:20 are games held to a different standard nowadays?
59:00 how do you develop an internal locus of control?
1:05:40 Which Paladins characters did you design
1:07:00 Frontlines
1:10:17 Damage
1:11:12 balancing snipers in first person shooters
1:17:40 Reasons to Rework characters?
1:23:07 Supports
1:23:45 Flanks
126:03 How do you start designing a character in a video game
1:32:10 Garrett’s biggest character design regret
1:37:08 Garrett blind reacts to OB64
1:41:00 paladins had a monetization issue
1:45:30 Garrett’s lowest moment at hi-Rez
1:49:0 how OB64 got removed and paladins was saved
1:51:20 paladins esports
1:55:16 Paladins 2.0? Would I come back?
1:59:05 Charles “butt thief” - encounter designer
2:01:10 Garrett’s New Game
2:22:24 How it works and what Makes It Unique? Smash Bros Meets Fall Guys
2:25:19 How to play “Punch Upon a Time”
2:33:00 Fighting Games Social Evolutuon
2:35:00 How did League of Legends come to exist?
2:37:00 when is it launching? How can you play?
2:41:00 closing thoughts

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