Description
This episode of the fxpodcast is a two-part deep dive into the digital creature work for The Boroughs. Our first guest is overall VFX Supervisor Tara DeMarco, who reveals how the "kids" - as showrunners Will Matthews and Jeffrey Addis called them - were designed to be both genuinely terrifying and ultimately heartbreaking. Our second guest on the podcast is ILM VFX Supervisor Steve Ellis, who dives into details on the creature work for the show's central characters.
Netflix’s The Boroughs starts with a deceptively simple horror premise: something is entering the bedrooms of a retirement community at night and feeding on the residents. But across the eight-episode series, the creature work has to do something much more complicated than just scare us. It has to take an audience from revulsion to empathy. Achieving that arc is the central success of the show’s visual effects.
0:00 Intro
0:58 Let's Focus on the Creatures
2:22 The Back Story
4:15 Creature's Movement
12:34 Scale Consistency
20:49 The Skin and the Blood
25:39 The Blood
27:19 The Limbs and Joints
30:22 Onset Data
33:02 Working with the Editor
34:58 Actors on Set
39:04 The Acting
42:49 Lights and Shadows
51:39 The Mother
54:06 Deaging
55:14 The Sequencing
57:07 The Creature on the Track
1:02:04 Collaboration
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