TheHappieCat
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TheHappieCat

15 recent indexed videos · 153,718 subscribers

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Video | 4 years ago

Low Level Emotional Programming - Q&A

The full talk is here: https://www.youtube.com/watch?v=yIPu1GJyjLU

I did a talk at Handmade Seattle this year! It was a great experience that helped stoke my creativity, and I highly recommend you guys check out the other talks at https://media.handmade-seattle.com/

If there is interest in a YouTube Q&A about this talk, or my experiences with game dev in general, please let me know your question in the comments :)

https://www.patreon.com/thehappiecat https://www.youtube.com/c/TheHappierCat2 https://twitter.com/TheHappieCat https://www.twitch.tv/happiecat

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Low Level Emotional Programming - Q&A

Video | 4 years ago

The full talk is here: https://www.youtube.com/watch?v=yIPu1GJyjLU I did a talk at Handmade Seattle this year! It was a great experience that helped stoke my creativity, and I highly recommend you guys check out the other talks at https://media.handmade-sea...

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"Low Level Emotional Programming" @ Handmade Seattle 2021

Video | 4 years ago

I did a talk at Handmade Seattle this year! It was a great experience that helped stoke my creativity, and I highly recommend you guys check out the other talks at https://media.handmade-seattle.com/ https://www.patreon.com/thehappiecat https://www.youtube....

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My New Job

Video | 8 years ago

Disclaimer again: I work for 343 Industries but nothing I post under "TheHappieCat" uses internal Microsoft resources, and does not represent an opinion or endorsement from 343 Industries. If you're interested in news on Halo, your best bet is to check the ...

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I Made A Game Prototype And Here It Is! (HARDBOILED Dev Log #1)

Video | 8 years ago

This is my first dev log on my gameplay prototype for HARDBOILED, a fantasy mystery game where you are free to explore the world and accuse suspects at any time. Skip to @6:23 for the actual demo. Donating any amount on Patreon will get you 1) an invite to ...

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What Are Shaders?

Guide | 8 years ago

Check out Skillshare! The first 100 people to use code YTHAPPIE get free premium access for 2 months! Head to: http://skl.sh/TheHappieCat Further Reading/Watching: Toon Shader Code: http://rbwhitaker.wikidot.com/toon-shader Book of Shaders: https://thebooko...

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7 Things To Know Before Your First Software Job

Guide | 8 years ago

These are a few concepts that I wish I had more familiarity with before launching in to my first-ever "real" programming position. Mainly, the engineering systems and processes needed for TEAMS to build software (not just doing solo assignments in school fo...

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MY FIRST PC BUILD EVER! (I Have No Idea What I'm Doing...)

Guide | 9 years ago

I built a PC for the first time and thought I should share it with you guys! I have no idea what I'm doing! I also have no idea how to make YouTube videos! It's all in good fun, hope you enjoy. 0:00 Intro 7:40 My Parts (I apologize for my phone's dumb "stab...

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TheHappieCat is going on a journey...

Guide | 9 years ago

tl;dw: I'm pausing YouTube to work on a game. I'll post here when I have a prototype ready, current and past Patreon subscribers of any amount will get a first look at the demo, coming in (tentatively) Dec. 2017/January 2018. More regular video content comi...

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3 Environmental Storytelling Techniques from Dark Souls

Guide | 9 years ago

These are three specific examples of environmental storytelling from the first Dark Souls game that I think are highly applicable across multiple genres. Note that the primary purpose of this video is not to go in-depth on Dark Souls lore, but for anyone to...

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How to Do PATHFINDING: A* Algorithm (The Thing That Most Games Actually Use)

Guide | 9 years ago

In this video we review BFS/DFS, Dijkstra's algorithm, and then learn the principles and implementation of A*. This is the pathing algorithm used in many AAA games, since it is most often better performing than Dijkstra's by using estimates to reduce the se...

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How to Do PATHFINDING: Dijkstra's Algorithm

Guide | 9 years ago

Today's video is on using Dijkstra's algorithm to find a shortest path when edges have different weights. We'll use this as a bridge to look at the A* algorithm in the next video, a similar but better performing technique. The A* video will be out later thi...

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How to Do PATHFINDING: The Basics (Graphs, BFS, and DFS in Unity)

Guide | 9 years ago

This is the first video in a mini-series on PATHFINDING I will start and finish for the month of May. We go over basic graphs, DFS, and BFS in a quick, conceptual way with code examples in Unity. My goal is to post on Monday's, but at a minimum there will b...

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