DLSS 5 | SIGGRAPH 2026 Keynote Presentation by Edward Liu and Gabriele Leone
Video | 1 months ago
At SIGGRAPH 2026, Edward Liu, NVIDIA Director of Applied Deep Learning Research, along with Gabriele Leone, Director of Content Technology, share the research behind DLSS 5. The keynote presentation explores how the game’s rendered frame grounds the model, ...
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Building AI-Powered NPCs in Unreal Engine 5.7
Podcast | 2 months ago
In this episode of our Level up with NVIDIA webinar series, we talk about the new NVIDIA ACE Unreal Engine plugins. See all episodes of our Level up with NVIDIA webinar series: https://gateway.on24.com/wcc/experience/elitenvidiabrill/1407606/3849291/level-u...
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Getting Started with NVIDIA DLSS 4.5 in Unreal Engine 5
Guide | 2 months ago
The new DLSS 4.5 Unreal Engine plugin adds support for DLSS 4.5 Dynamic Multi Frame Generation, Multi Frame Generation 6X Mode, and the second-resolution transformer for Super Resolution. The plugin provides direct access to the latest DLSS Super Resolution...
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Path Traced Hair in Unreal Engine 5.7
Podcast | 3 months ago
In this episode of our Level up with NVIDIA webinar series, we talk about NVIDIA ACE, a suite of AI models and SDK's designed to help middleware and game developers build knowledgeable, actionable, and conversational in-game characters in Unreal Engine. ACE...
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How Sony PlayStation Built a Multi-Tenant GPU Cluster to Accelerate R&D
Guide | 5 months ago
This talk outlines how we design and operate a global GPU research cluster that supports AI and visual computing work for our console platform and game development studios. We use NVIDIA GPUs to train advanced models that run on PlayStation hardware to impr...
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Crack the Code: Enable AI Assistants for Massive C++ Codebases
Video | 5 months ago
Most AI code assistants struggle with large, complex codebases because they lack reliable project-wide context, leading to shallow or incorrect suggestions. This talk presents a technical approach to improving AI code generation by combining NVIDIA NeMo Ret...
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The AI Behind Teammates, Ubisoft's Experimental Interactive Characters
Guide | 5 months ago
Ubisoft recently unveiled Teammates, its first playable AI-based R&D project. This experience redefines NPC interaction by allowing players to lead a proactive, intelligent squad via real-time voice commands. In this session, the developers behind Teammates...
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Picking & Perfecting the Right AI Models for Your Game
Guide | 5 months ago
As developer approaches to in-game agentic AI become more advanced, standard off-the-shelf models often fall short. Game developers frequently seek expertise in developing and customizing the most suitable models for their specific applications, as well as ...
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Introduction to Neural Rendering
Video | 5 months ago
Learn how neural rendering is transforming real-time graphics and simulation by embedding machine learning for massive performance gains and fidelity. This session introduces the core computational approaches and shows how the differentiable GPU programming...
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Charting a Course for the Next Decade of Gaming With AI
Video | 5 months ago
AI is fundamentally transforming real-time applications, reshaping both content creation and player experiences. Join John Spitzer, VP of developer technology and performance at NVIDIA, for an industry panel featuring AI leaders from Creative Assembly, Deca...
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NVIDIA RTX PRO Server for Game Development
Video | 5 months ago
NVIDIA RTX PRO Server delivers a powerful combination of AI and visual computing to accelerate modern game development workflows. Built on NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs with 96GB of ultra-fast GDDR7 memory, it helps studios scale content...
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The Future of Path Tracing | Best Practices, Optimizations & Future Standards
Guide | 5 months ago
Real-time path tracing is more powerful than ever thanks to advanced features like Shader Execution Reordering, RTX Mega Geometry, DLSS, RTX Neural Shading, and more. Watch the full replay of our GDC 2026 session to understand the potential of these technol...
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