Dynamic Form Validation in GameMaker Studio 2 - Field Validation
Guide | 4 years ago
It's time for the grand finale! In this video we go into detail how to ensure each input can define its validation function as well as find the most appropriate place from which to fire it all off. Support This Channel ▶ https://www.patreon.com/user?u=30260...
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GameMaker Studio 2 Databases - Part 8 - Bundling The Game
Video | 4 years ago
In order to easily allow our player to start our game, we need to create a single exe launcher file that will fire up our server, DB as well as run our game. Support This Channel ▶ https://www.patreon.com/user?u=302606 Follow me on Facebook ▶ https://www.fa...
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Bundling Our GameMaker Studio 2 Databases Game #shorts
Short | 4 years ago
Learn to bundle our Node.js server, SQLite 3 database and GameMaker Studio 2 game all together and execute from a single convenient launcher. Coming Soon! Support This Channel ▶ http://tinyurl.com/jetb43t Follow me on Facebook ▶ http://tinyurl.com/opjtvq4 F...
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Dynamic Form Validation in GameMaker Studio 2 - Field Types
Video | 4 years ago
Now that we've got our base down, we can tell GameMaker what the types are of each of our fields and handle those accordingly to only allow numeric input and also to hide the text from wandering eyes if need be. Support This Channel ▶ https://www.patreon.co...
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Dynamic Form Validation in GameMaker Studio 2 - The Dynamic Form
Video | 4 years ago
Have you ever wanted to create a dynamic form with validation, hidden input, character limitations, tab ordering and text input/output in GameMaker Studio 2? Well now you can! Support This Channel ▶ https://www.patreon.com/user?u=302606 Follow me on Faceboo...
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Dynamic Form Validation in GameMaker Studio 2 #shorts
Short | 4 years ago
Take control of user input with full form validation. Coming soon! Support This Channel ▶ http://tinyurl.com/jetb43t Follow me on Facebook ▶ http://tinyurl.com/opjtvq4 Follow me on Instagram ▶ https://instagram.com/jp_damstra Follow me on Twitter ▶ https://...
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GameMaker Studio 2 Databases - Part 7 - Starting a New Game
Guide | 4 years ago
Now it's time to create a new player object on our server from inside our game. This video even includes bonus code for text input/output and character select if you're interested in learning how to do those things too. 00:00 Intro 00:51 Populating the new ...
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GameMaker Studio 2 Databases - Part 6 - Saving Player Coordinates
Video | 4 years ago
Last time we made sure that player coordinates would be read as we spawned our player object into the room. This time, let's save the current player coordinates when we leave the room. 00:00 Intro 00:40 Adding the PUT endpoint 04:28 Testing via Postman 07:4...
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GameMaker Studio 2 Databases - Part 5 - Reading Player Coordinates
Video | 4 years ago
It's time to start expanding the Player table to include the x and y coordinates. Let's add these to the table, update our models and spawn the player in the right place in GameMaker Studio 2. 00:00 Intro 01:00 A better way to get the ID 01:52 Altering our ...
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GameMaker Studio 2 Databases - Part 4 - Improving Project Structure
Video | 4 years ago
As much as I want to add extra functionality to this game, we need to enhance our back-end project structure to in order to greatly simplify the future process of adding and managing endpoints. 00:00 Intro 01:36 Extracting the DB 03:04 Extracting the player...
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GameMaker Studio 2 Databases - Part 3 - Requesting Data
Video | 5 years ago
The Node.js wrapper has everything we need to start interacting via GameMaker Studio 2. In this video, we'll call the players GET endpoint. Support This Channel ▶ https://www.patreon.com/GravityShiftGames Follow me on Facebook ▶ http://tinyurl.com/opjtvq4 F...
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GameMaker Studio 2 Databases - Part 2 - Manipulating Data
Video | 5 years ago
Now that we've got a solid Node JS base, let's manipulate things in our SQLite3 database by adding, deleting and fetching data. Support This Channel ▶ https://www.patreon.com/GravityShiftGames Follow me on Facebook ▶ http://tinyurl.com/opjtvq4 Follow me on ...
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