evilmrfrank
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evilmrfrank

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Video | 1 years ago

Ark Ascended: Level Design Work 2023 - 2024

Wanted to create this video for portfolio use to more specifically call out specific environments and areas I was more personally responsible for. I've done quite a lot more work for Ark Ascended that is not mentioned or shown in this video, these are just a few of my favorite areas.

Everything shown in this video was very much created by the efforts of multiple people, some of the areas shown also had multiple LD's do passes and were not 100% me. Also Ark Ascended is a recreation of the original games content, not all of the areas that I worked heavily on in Ascended were originally made by me in the original game. Lighting was also handled by our lighting teams and vfx by our vfx teams for the most part.

All music used in this video was created by Gareth Coker for Ark and its various DLC's

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Indexed videos from evilmrfrank

Ark Ascended: Level Design Work 2023 - 2024

Video | 1 years ago

Wanted to create this video for portfolio use to more specifically call out specific environments and areas I was more personally responsible for. I've done quite a lot more work for Ark Ascended that is not mentioned or shown in this video, these are just ...

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Recreating the valley I grew up in with Unreal Engine 5

Video | 4 years ago

This scene took me a couple of weeks of on and off work and was one of the more challenging scenes I've had to put together mostly due to my computers limitations. This scene is actually something I hope to return to at some point in the future when I am ab...

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Ark Survival Evolved: Environment Work 2016-2020

Video | 4 years ago

This video consists of several of the environments I was mostly responsible for during my time at Studio Wildcard. I wanted to create this video for portfolio use to more specifically call out specific environments and areas I was more personally responsibl...

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How babies are made (UE4)

Video | 5 years ago

I spend my days working hard to put out the highest quality content possible for players on the various games I work on professionally so sometimes it is nice to take a break, turn off my brain, and just not worry about quality. I threw this together severa...

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Unreal Engine 5 - Canyon Scene

Video | 5 years ago

Wanted to get in and mess around with the new features in UE5. This scene took me about 2-3 hours. I wanted to do things at a base without really adding additional pointlights or tweaking any of the major visual settings like messing around with directional...

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Unreal Engine 4 - Ancient Valley Scene

Video | 6 years ago

Wanted to try something a little different for this video and recreate a concept art piece that has inspired me for various different projects in the past. There were a few things I wanted to change/improve in the piece but I was hoping to stay as consisten...

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Unreal Engine 4 - Overgrown Forest Scene

Video | 6 years ago

It's been a while since I've done a video so I kind of wanted to go all out with this one. This environment took me about 2 weeks worth of free time to complete. I really wanted to hit the highest fidelity I could with this environment, and while some thing...

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Unreal Engine 4 Dynamic Light Probes

Video | 7 years ago

Finally finished adding the dynamic light probes feature to my Ambient Lighting pack on the Unreal Marketplace! Several months of hard work went into this addition to perfect and make this as optimized and easy to work with as possible. This update adds the...

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Unreal Engine 4 Ambient/Bounce Lighting (Available now on UE4 Marketplace)

Video | 8 years ago

Quick demonstration video for the Ambient/Bounce lighting pack releasing on the Unreal Marketplace. This pack provides designers/artists a lighting system built from the ground up to add cheap ambient/bounce lighting to their environments. The pack is curre...

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Getting cheap localized GI in Unreal Engine 4

Video | 8 years ago

I wanted to get up a video going over the localized GI system I built in UE4 as well as the new light probe system. None of these methods add any extra light actors of any kind, no point lights, spot lights, etc... They are all calculated through blueprint ...

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Custom Dynamic Global Illumination built in Unreal Engine 4

Video | 8 years ago

I recently had an idea I wanted to try for faking dynamic global illumination in Unreal Engine 4 using nothing but the tools UE4 provides. Since there are no extra light sources used to achieve this effect performance is rather good. I built this from the g...

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