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Christopher Okhravi
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Composite Pattern Definition
Open this video on Christopher OkhraviDecorator Pattern Definition
Open this video on Christopher OkhraviStrategy Pattern
Open this video on Christopher OkhraviPokémon Design Patterns
Open this video on Christopher OkhraviAccidentally Used Design Patterns When Rebuilding Pokémon
In the last video we did a deep dive into the world of turn based battle games, like Pokemon. Turns out we used lots of object oriented design patterns in that solution. So that’s what we’re talking about today. 📺 Previous video: https://youtu.be/CyRtTwKeu...
Open this video on Christopher OkhraviSmarter Than Numbers
Open this video on Christopher OkhraviMaking Impossible Moves Impossible To Express
Open this video on Christopher OkhraviRebuilding Pokémon
Open this video on Christopher OkhraviComposing simple things to make complex things
Open this video on Christopher OkhraviMutable Or Immutable Moves?
Open this video on Christopher OkhraviAbstractions Should Reduce Complexity
Open this video on Christopher OkhraviRebuilding Pokémon with Object Oriented Programming
Let’s model the turn-based battle mechanics of the Pokémon games while following object oriented design principles. 📕 GET THE BOOK https://theobjectorientedway.com ▶️ WATCH THIS NEXT https://youtu.be/anbdaVBQT14 00:00:00 Intro 00:02:11 Battles & Battlers 0...
Open this video on Christopher Okhravi