I was representing Game Audio Maryland, the Maryland-based game audio organization dedicated to being the Heartbeat of Maryland's Game Audio Community.
I had the opportunity to speak at the Baltimore Indie Game virtual meetup on August 3rd. There was a great turnout and some tough questions were asked. This is the full recording.
0:00 - Presentation 15:30 - How do composers prepare to release their music for games? 23:20 - With the threat of AI, where should sound designers focus their time? 32:08 - What's the difference between licensing music vs being hired to create original music? 41:48 - How can developers navigate the responsibility of using "original AI" music? 44:37 - Should you join ASCAP or BMI as a game audio professional? 46:18 - The politics of AI audio-related lawsuits 48:36 - Generative AI companies failing to release training data source transparency 50:35 - Audio rights is evolving faster than the law can catch up 52:12 - How do we safely embrace and leverage generative AI? What's the path to success? 56:57 - Understand how to utilize AI technology by building the skillset now 58:44 - Can a new composer or sound engineer make a living in Indie Games? 1:02:37 - Are there new areas of audio being innovated on outside of games? 1:04:06 - What is the ideal utilization of AI without harming those who have mastered their audio skills already?
LEARN MORE: www.gameaudiomaryland.com