Improve your Renders and Render Wireframes (and more!) in 3ds Max For Game Props
Guide | 2 years ago
Learn how to render a wireframe in 3ds Max for game assets and props - and more! We'll cover how to use the standard render settings and materials - no VRay or Arnold needed! This video is made with the game artist in mind who wants to render a high quality...
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Realigning a Badly Rotated Object in 3ds Max
Guide | 5 years ago
Have you ever modeled a prop that got accidentally off its axis? Rotated and Reset XForm on something but didn't know how to reorient the object? Did you open an unfamiliar file and the doofus who made it doesn't know what a grid is? This video will help yo...
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Learn to Make a Hand Painted Character Bust with ZBrush (3dm Promo)
Guide | 6 years ago
In this course the student will learn the pipeline on how to create a hand painted character bust. The student will begin with sculpting a high poly base model in Zbrush from a sphere using standard brushes. Then, once the base is completed the student will...
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3ds Max UVW Unwrapping Mastered - From Beginner to Pro (3dm Promo)
Guide | 6 years ago
http://cbr.sh/ssg0tb In this in-depth course, we'll cover everything you need to know to simplify the often antagonizing process of UVW Unwrapping. Using simple, functional, and quick tools at your disposal - we'll show how to master every aspect of UVW Unw...
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Blender Tips and Tricks - (3dm Promo)
Guide | 7 years ago
http://3dmotive.com/series/blender-tips-and-tricks.html In this Blender Tips and Tricks course, instructor Alan Thorn explains how to power-up your Blender workflow with this course on tips and tricks for Blender. In bite sized chunks which you can watch an...
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3ds Max 2019 Ambient Occlusion with Skylight
Guide | 7 years ago
Since the removal of Mental Ray from 3ds Max, I wanted to share a quick way to make a clean AO map from within 3ds Max 2019 using the old Skylight method. This uses a simple render-to-texture that was popular long ago and is "tried and true" for those who d...
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Intro to C# in Unity - (3dm Promo)
Guide | 7 years ago
http://3dmotive.com/series/intro-to-c-in-unity.html In this comprehensive Intro to C# in Unity course for beginners, instructor Alan Thorn explores how to get started at C# Programming by making games using the Unity engine. In just a few hours, you’ll lear...
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Catacomb Sculpting in Zbrush - (3dm Promo)
Guide | 7 years ago
http://3dmotive.com/series/catacomb-in-zbrush-series.html Students taking the Catacomb in Zbrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version. They'll next learn to create,...
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Generator Asset in 3ds Max - (3dm Promo)
Guide | 7 years ago
http://3dmotive.com/series/generator-asset-in-3ds-max.html In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating somet...
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Intro to Keyshot 7 - (3dm Promo)
Guide | 7 years ago
http://3dmotive.com/series/intro-to-keyshot-7.html There are a number of programs that can simulate realistic renders but Keyshot is the most direct, user-friendly program on the market today. From the first Welcome screen, you can easily link directly to K...
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Texturing the Walther P99 - (3dm Promo)
Guide | 7 years ago
http://3dmotive.com/series/texturing-the-walther-p99.html In Texturing thew Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the ...
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Rocky Ground in Substance - (3dm Promo)
Guide | 7 years ago
http://3dmotive.com/series/rocky-ground-in-substance.html In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer...
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